After deploying your warband, give one friendly fighter your Bane of Heroes upgrade. Do not spend any glory points when you give the Bane of Heroes upgrade to a fighter. When a fighter that has one or more Bane of Heroes upgrades is taken out of action, break those upgrades.
In an Inspire step, if your Bane of Heroes upgrade is in your power discard pile, give that upgrade to a friendly fighter, or an enemy fighter that is adjacent to one or more friendly fighters.
Bane of Heroes
This upgrade can only be used as described on its Plot card and cannot be included in, or added to, any decks.
Fighters are staggered while within 1 hex of this fighter.
This fighter is un-Inspired and cannot be Inspired.
At the end of the action phase, this fighter's, player chooses a fighter within 1 hex of this fighter. Deal 1 damage to the chosen fighter.
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When you give a Rimelocked upgrade to a friendly fighter, that card is not revealed. Instead, it is placed face down.
While that card is face down, it is Rimelocked and has the Thaw ability:
Thaw: In the reaction step following an activation step, place a Thaw counter on this card. When this card has three or more Thaw counters, remove each Thaw counter on this card and turn this card face up.
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Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
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(Errata update) Voidcursed: At the start of a round if there are no surviving friendly Voidcursed fighters, choose one surviving friendly fighter. The chosen fighter is Voidcursed.
Voidcursed fighters cannot make actions other than Move actions, Attack actions, Stun actions, Barge superactions and Charge superactions.
Voidcursed fighters cannot make Range 3+ Attack actions.
Voidcursed fighters cannot be driven back.
Voidcursed fighters have a Defence characteristic of 1 Block.
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After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Crackling with Faith
Each friendly fighter from this warband begins the game Inspired.
Holy Vessels
During a friendly fighter's Attack action on their fighter card, other than Scything Attack actions, when first determining the distance between the attacker and the target (by the shortest route), subtract 1 from the total distance for each hex counted that contains a friendly fighter. After that Attack action is resolved, Inspire each friendly fighter in a hex counted in this way.
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Schemes are gambits with these additional rules:
You can only play Schemes in your power step, and you play them face down. A face-down Scheme is not in your hand, has no effect and is not persisting.
Turn your face-down Schemes face up at the start of your next turn. At this point, the Scheme's text explains what effect the Scheme has.
Each Scheme persists until you meet the condition described on the card: when you do so, put the Scheme under this card. A Scheme under this card has no effect, but some cards count the number of Schemes under this card.
After your power step, you can return any persisting Schemes to your hand.
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At the end of an action phase, a player's and/or no one's territory are Corrupted by your warband if one or more of the following are true:
- Two or more friendly fighters are in that territory.
- One or more friendly befoulers are on an objective in that territory.
When a territory becomes Corrupted, it remains Corrupted until the end of the next action phase (even if this is as a result of a power card).
A territory can be Corrupted by multple warbands at the same time.
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Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.
Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.
Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:
- That Attack action was supported
- The target was a Large fighter.
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
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When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
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When a rule tells you to desecrate an objective, place one friendly Desecration token on that objective (use a counter to represent a Desecration token).
If, at the end of a power step, an enemy fighter is in the same hex as an objective that has a Desecration token, remove that token.
Fighters cannot hold an objective that has a Desecration token.
You cannot desecrate an objective that has a Desecration token.
If a Desecration token is on an objective token that moves, the Desecration token moves with it.
If a Desecration token is on an objective token that is flipped, remove the Desecration token.
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